️SPLATOON 1

Hiii, here I'm going to put general things about the game, like the history, weapons, fun facts, characters, personal opinion and others things, enjoy reading!!.

"Dive in to color, chaos, and inkin' awesome battles in this squidtastic take on the action shooter.”

— Splatoon's official website

Splatoon is a third-person shooter developed and published by Nintendo. The game features battles between Inklings, using weaponized ink to cover territory and "splat" opponents. The game was first revealed at the Nintendo E3 2014 Digital Event and was released for the Wii U on 29 May 2015.

DEVELOPMENT

In September of 2009 one of the Splatoon developers would create concept art featuring anthropomorphic rabbits walking around a crowded city. Many of the ideas presented in the art would later be reused for Splatoon. Around early 2013 a group of ten employees from Nintendo Entertainment Analysis & Development were tasked by Kazumi Yamaguchi to make a new type of game. The team had thought of over seventy game ideas but eventually decided to focus on a game involving inking turf after playing a concept game by Shintaro Sato. At first, this concept featured black and white blocks of tofu with noses that sprayed ink. The game featured a top-down view, allowing the tofu blocks to blend in with their splattered turf.

However, these characters presented a variety of problems, so development began on a different character that was vaguely humanoid in shape. The rabbits were scrapped in favor of a squid because the team wanted a character that made sense in regards to the environment and gameplay mechanics. The squids at this stage appeared to be squid-human hybrids, but it was decided that instead of this design, the game would feature humanoid Inklings with the ability to transform into squids.

The E3 2014 Splatoon demo was shown in-person in Los Angeles in June 2014, with local Turf War matches available to play as part of an early version of the game. By this point in time the game was only about 10% complete as admitted by the development team. A few weeks before release, the Splatoon Global Testfire application, a limited Splatoon demo, was released for the Wii U. A second Testfire event happened on the 23 May 2015, the event was extended to run for two hours instead of one.

There are three versions of the game: Japanese, North American, and European/Oceanian. The purpose of the three versions is to separate region-based content such as Splatfests, especially ones containing advertisements.

ONLINE SHUTDOWN

Nintendo went on to end all online play services for Nintendo Network on 8 April 2024 at 23:00 UTC,[14] which rendered all online functions in Splatoon permanently inaccessible. Players that had remained within games and the matchmaking lobby over the cutoff time were able to keep playing, at least until they were disconnected from the server. Anyone who attempts to receive stage data in Splatoon now will receive error 104-2210.

STORY MODE

The single-player Octo Valley mode tells the main story of the game. Many years after the great Turf War, with the hope of invading the Inklings' world, the Octarians built an underground facility known as Octo Valley. After the disappearance of the Zapfish from the Inklings' world, the protagonist, wearing the Hero Suit, must infiltrate the base and rescue all the Zapfish.

CHARACTERS!! (more info clicking the image ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧)

Protagonist

Agent 3

Agent 3

Inklings

Inklings

Secondary

Callie & Marie

Callie & Marie

Judd

Judd

Cap'n Cuttlefish

Cap'n Cuttlefish

Spyke

Spyke

Sheldon

Sheldon

Annie and Moe

Annie and Moe

Jelonzo

Jelonzo

Crusty Sean

Crusty Sean

Antagonists

Octarians

Octarians

DJ Octavio

DJ Octavio

MULTIPLAYER STAGE

Urchin Underpass

Urchin Underpass

Walleye Warehouse

Walleye Warehouse

Saltspray Rig

Saltspray Rig

Arowana Mall

Arowana Mall

Blackbelly Skatepark

Blackbelly Skatepark

Port Mackerel

Port Mackerel

Kelp Dome

Kelp Dome

Bluefin Depot

Bluefin Depot

Moray Towers

Moray Towers

Camp Triggerfish

Camp Triggerfish

Flounder Heights

Flounder Heights

Hammerhead Bridge

Hammerhead Bridge

Museum d'Alfonsino

Museum d'Alfonsino

Mahi-Mahi Resort

Mahi-Mahi Resort

Piranha Pit

Piranha Pit

Ancho-V Games

Ancho-V Games

MODES

  1. REGULAR BATTLE
  2. TURF WAR: "You've got just three minutes to cover the most territory. You can take out enemies, too, but winning is all about the ink."— Splatoon's official website

    Turf War is played by up to eight people, each on their own console. There are two teams of up to four players each, with each team assigned its own ink color. The main objective for each team is to cover as much of the stage, as displayed on the overhead Turf Map, as they can. Players may attempt to splat each other as well to temporarily avoid resistance or for defense. They can use subweapons and special, that load by painting. Each team has three minutes to spread ink around the stage. After the timer reaches 0, Judd calculates how much of the stage was covered by each team. The team with the highest percentage of turf coverage wins the round.

    You get Battle Points based on how much territory you claim. If you win, a bonus will be added to your score. Battle Points earned determine your level and how much money you get.

  3. RANKED BATLLE
    • SPLAT ZONES: Maintain zone control!
    • This was the first Ranked Battle mode introduced in the series. It revolves around a number of "zones", usually one single zone in the center of a map, which players must attempt to cover in their team's ink. Once a team has covered 70% of a zone in their ink, the zone is "captured" by the team. When all of the zones have been captured by a team, that team is "in control" of the zones and their respective "countdown clock" (or simply, "clock" or "timer") begins to count down from 100. The opposing team must try to capture the zones in the same manner. After five minutes, the team who remains in control of the zone(s) and gets their countdown clock (excluding penalty) lowest wins a match; if a team's clock reaches 0, the game ends instantly as a knockout win for that team.

      Overtime Rules

      Overtime begins if the losing team (with a higher timer count[a]): Has full control of all zones, or lost control less than ten seconds and not retaken by the winning team. Overtime ends when:

      The losing team lowers their timer below the winning team's timer, thereby giving the losing team the victory. The losing team loses control of a Splat Zone (i.e. Splat Zone neutralized), and cannot regain control within ten seconds. The winning team retakes control of the Splat Zone. After five minutes have passed in overtime.

    • TOWER CONTROL: Ride the tower!
    • The tower is a large blue cube with a pole on top, and a grate that creates an overhang surrounding the top surface. Its walls and top of the tower can be inked, but the pole and the grate can not. The height of the tower also varies depending on the map - it may be short, medium, or tall.

      In Tower Control, two teams of four players fight to control a central tower that moves through the stage along a predetermined path. The path is mirrored and goes towards each side of the team's territory. The tower starts at the center, and when a player rides on top of it, it begins moving towards the enemy territory. If at least one player from each team is standing on the tower, it stops moving. If the player(s) standing on the tower falls off the platform or gets splatted and an enemy player stands on the tower, the enemy team claims the tower, and it begins moving towards the enemy's checkpoints/goal. If five seconds have passed with no one standing on the tower, it begins moving back to its initial position.

      The player(s) on the tower are a constant target and must be defended by other teammates to maintain control. The match ends when one team rides the tower all the way to the opponent's finish mark, or if five minutes are up and overtime is done, the team who pushed the furthest wins. Overtime in this mode begins if the current losing team has control of the tower when the five minutes are up and finishes once that team loses control of the tower or takes the lead. A draw cannot happen and the game degrades a point for the team who reached second to the score.

    • RAINMAKER: Make it rain!
    • Rainmaker is similar to Tower Control in that it requires teams to move a certain object to a point in the other team's base. However, in Rainmaker, only one player may have control of the Rainmaker and they control where it goes. The device is encased in a shield similar to a Zapfish's bubble and must be freed before it can be picked up. If one team bursts the Rainmaker shield, all players of the other team caught in the blast radius are instantly splatted. The Rainmaker can then be picked up by either.Touching an intact shield causes a small amount of damage.

  4. Splatfest Battle
  5. In Splatoon, Splatfest Battle was the sole online mode available during Splatfest events. Players did not have the option to queue into matches alongside members of their friend list. Largely the same as standard Turf War battles, Splatfest Battles featured nighttime lighting and fireworks. Alongside Popularity, the total Wins determined the winning side of a Splatfest by turning the percentage of the total theme votes and wins into points of the same amount.

  6. Squad Battle
  7. Squad Battle allowed groups of up to four friends to participate together in Ranked Battle with other squads. A squad would always battle together on the same team, and players who were rank S or S+ would not gain or lose rank points.

    When forming a squad, players could create a Quad Squad (four members), a Tri Squad (three members), or a Twin Squad (two members). Squad Battles were always either 4v4, 4v3, or 3v3 battles, since Twin Squads cannot fight alone - they would be paired up with another Twin Squad for a four-player team, and their opponents would also be a pair of Twin Squads. A Tri Squad, however, was treated as a Quad Squad, to their disadvantage when facing actual Quad Squads. However, if they were matched against a Quad Squad, the Tri Squad members were granted a quicker respawn.

  8. Private Battle
  9. Private Battles can have any number of players from two to eight. The host can create even battles (such as 1 vs. 1 or 4 vs. 4) or uneven battles (such as 1 vs. 4 or 3 vs. 2). However, there can only be up to four players per team, and the host cannot assign everyone to the same team. Lobbies created with Private Battle can only be joined by the host's Wii U friends and their Wii U friends. The host can set a four-digit password for the lobby so that uninvited friends cannot join.

    The host of a Private Battle chooses the stage and mode that will be used. There is also a random stage option. All stages and modes are available, and new stages and modes were added as soon as they were released. Players get sixty seconds to ready themselves in the lobby after teams have been selected before the match starts. Like with Squad Battles, players can change their equipped weapon and gear in-between matches without having to leave the lobby and teammates' weapon selections are shown.

WEAPONS

Main Sub Weapon Special Weapon Class
.52 Gal Splash Wall Killer Wail Shooter
.52 Gal Deco Seeker Inkstrike Shooter
.96 Gal Sprinkler Echolocator Shooter
.96 Gal Deco Splash Wall Kraken Shooter
Aerospray MG Seeker Inkzooka Shooter
Aerospray PG Burst Bomb Kraken Shooter
Aerospray RG Ink Mine Inkstrike Shooter
Bamboozler 14 Mk I Splash Wall Killer Wail Charger
Bamboozler 14 Mk II Disruptor Echolocator Charger
Bamboozler 14 Mk III Burst Bomb Inkstrike Charger
Bento Splat Charger Splash Wall Echolocator Charger
Bento Splatterscope Splash Wall Echolocator Charger
Berry Splattershot Suction Bomb Bomb Rush Shooter
Blaster Disruptor Killer Wail Shooter
Carbon Roller Burst Bomb Inkzooka Roller
Carbon Roller Deco Seeker Bomb Rush Roller
Cherry H-3 Nozzlenose Splash Wall Bubbler Shooter
Classic Squiffer Point Sensor Bubbler Charger
CoroCoro Splat Roller Splash Wall Inkzooka Roller
Custom Blaster Point Sensor Bubbler Shooter
Custom Dual Squelcher Squid Beakon Killer Wail Shooter
Custom E-Litre 3K Squid Beakon Kraken Charger
Custom E-Liter 3K Scope Squid Beakon Kraken Charger
Custom Hydra Splatling Sprinkler Bubbler Splatting
Custom Jet Squelcher Burst Bomb Kraken Shooter
Custom Range Blaster Splat Bomb Kraken Shooter
Custom Splattershot Jr. Disruptor Echolocator Shooter
Dual Squelcher Splat Bomb Echolocator Shooter
Dynamo Roller Sprinkler Echolocator Roller
Eliter 3K Burst Bomb Echolocator Charger
E-liter 3K Scope Burst Bomb Echolocator Charger
Forge Splattershot Pro Point Sensor Inkzooka Shooter
Fresh Squiffer Suction Bomb Kraken Charger
Gold Dynamo Roller Splat Bomb Inkstrike Roller
Grim Range Blaster Burst Bomb Killer Wail Shooter
H-3 Nozzlenose Suction Bomb Echolocator Shooter
H-3 Nozzlenose D Point Sensor Inkzooka Shooter
Heavy Splating Splash Wall Inkstrike Splatling
Heavy Splating Deco Point Sensor Kraken Splatling
Heavy Splatling Remix Sprinkler Killer Wail Splatling
Hero Charger Replica Splat Bomb Bomb Rush Charger
Hero Roller Replica Suction Bomb Killer Wail Roller
Hero Shot Replica Burst Bomb Bomb Rush Shooter
Hydra Splatling Splat Bomb Echolocator Splatling
Inkbrush Sprinkler Inkstrike Roller
Inkbrush Nouveau Inki Mine Bubbler Roller
Jet Squelcher Splash Wall Inkstrike Shooter
Kelp Splat Charger Sprinkler Killer Wail Charger
Kelp Splatterscope Sprinkler Killer Wail Charger
Krak-On Splat Roller Squid Beakon Kraken Roller
L-3 Nozzlenose Disruptor Killer Wail Shooter
L-3 Nozzlenose D Burst Bomb Kraken Shooter
Luna Blaster Ink Mine Inkzooka Shooter
Luna Blaster Neo Splat Bomb Bomb Rush Shooter
Mini Splatling Suction Bomb Inkzooka Splatling
N-ZAP '83 Point Sensor Kraken Shooter
N-ZAP '85 Splat Bomb Echolocator Shooter
N-ZAP '89 Sprinkler Inkstrike Shooter
Neo Splash-o-matic Burst Bomb Inkzooka Shooter
Neo Sploosh-o-matic Point Sensor Kraken Shooter
New Squiffer Ink Mine Inkzooka Charger
Octobrush Squid Beakon Kraken Roller
Octobrush Nouveau Splat Bomb Inkzooka Roller
Octoshot Replica Suction Bomb Inkzooka Shooter
Permanent Inkbrush Splat Bomb Kraken Roller
Ranger Blaster Splash Wall Inkstrike Shooter
Rapid Blaster Ink Mine Bubbler Shooter
Rapid Blaster Deco Suction Bomb Bomb Rush Shooter
Rapid Blaster Pro Seeker Inkzooka Shooter
Rapid Blaster Pro Deco Disruptor Killer Wail Shooter
Refurbished Mini Splatling Burst Bomb Bomb Rush Splatling
Slosher Burst Bomb Inkstrike Slosher
Slosher Deco Splash Wall Kraken Slosher
Sloshing Machine Splat Bomb Bomb Rush Slosher
Sloshing Machine Neo Point Sensor Inkzooka Slosher
Soda Slosher Splat Bomb Inkzooka Slosher
Splash-o-matic Suction Bomb Bomb Rush Shooter
Splat Charger Splat Bomb Bomb Rush Charger
Splat Roller Suction Bomb Killer Wail Roller
Splatterscope Splat Bomb Bomb Rush Charger
Splattershot Burst Bomb Bomb Rush Shooter
Splattershot Jr Splat Bomb Bubbler Shooter
Splattershot Pro Splat Bomb Inkstrike Shooter
Sploosh-o-matic Squid Beakon Killer Wail Shooter
Sploosh-o-matic 7 Splat Bomb Inkzooka Shooter
Tempered Dynamo Roller Seeker Killer Wail Roller
Tentatek Splattershot Suction Bomb Inkzooka Shooter
Tri-Slosher Disruptor Bubbler Slosher
Tri-Slosher Nouveau Seeker Echolocator Slosher
Wasabi Splattershot Splat Bomb Inkstrike Shooter
Zink Mini Splatling Disruptor Bubbler Splatling

CURIOSITIES

Well, here are a few things I've learned about Splatoon thanks to videos; you might already know some of them, but I always love talking about them again.

Okeey first, This is a very obvious one, but it’s still fun: the world where Splatoon takes place is post-apocalyptic world where humans have died out. There is a drawing of a person's remains alongside a Wii U, with the figure described as a "primitive being." They may have been primitive, but at least they knew how to swim in water.

Andd talking about swimming...do you know why Ingklings and Octolings can't swim?? That's because they They evolved to the point of being able to switch between their squid or octopus form and a human form; their bodies were composed mostly of ink, rendering them unable to swim in water again. Upon contact with water, the pressure causes the fluids and ink inside to be expelled from their bodies, preventing them from maintaining their shape; consequently, they die in the water. I also read that it could be because the water became warmer or more acidic due to all the natural changes, making the cephalopods unable to swim. Maybe is combination of everything.

Now for one "terrifying" curiositie. Have you heard about the statues that used to speak at night in a certain place? You could hear faint giggles. This happens when there is a splatfest in the map Museum D'Alfonsino, in the night the satues of modern arts of Inklings, if you are in the center of the maps the giggles are going to be more loud than in the cornes. But this has a explanation, this comes from a boss fight named "Koloktos" in the game "The legend of zelda: Skyward Sword", maybe is just a silly easter egg or someone just forget that that sound was there? idk but the first time that I knew about it, scared me (but I was a child too)

Ahother curious thing is in Octo Valley in the Sotry mode, when you defeat a boss and before you pick the Zapfish, you can hear like screams of terror or suffer and things of metal falling, you can also hear them before starting the battle, in the respanw. Most pepople think that this is the screams of the octolling because they are suffering because they're runing out of power, why?? because we are taking the Zapfish, that thing is the responsable of the power and the electricity in Inkopolis, and the octoling robbed it because they wanted energy for their machines, but how we're taking it back, they are going to be down there witouth enegy and in the dark. Kinda sad if you think about it :/

Some of my personal opinnions

Idk if I have a favorite weapon in this game, since I didn't play it, but I always loved how it see the "Hero Shot Replica"

I think my favorite sub weapon is the "Seaker", it was so cool the first time that I saw it, because you just have to aim to your opponent and it would follow them, and even if there is no one, the seaker just cointinue until it hit a wall or other thing and explode.

My favorite special was the Killer wail, I LOVED how it looks, like, it was a gigant megaphone who can kills anyone within its radius, no matter if you where in other part of the map because it can pass walls so yu have to be careful to not be near them and it sound like RAAAAA or IUUUUMMM when you used it, idk if that makes sense but at leat i undertands hahaha

One of the special that sometimes makes me laugh was the bubble, because if there were at least two of the other team shooting you, they can move you so easily, and I watched videos of people getting push of the map and daying because of that hahaha, nothing special but I remember it now.